The Reaper Adventure Game Engine

The Reaper Adventure Game Engine (R.A.G.E. for short), is a master rules system. R.A.G.E. allows you to learn a few basic rules and then take this knowledge with you from game setting to game setting. Using one system for many games means that you spend less time learning and relearning rules and more time playing and painting.

Key Features of R.A.G.E.

Easy mechanics. Roll one ten-sided dice. Add or subtract modifiers. Meet or exceed a target number. All target numbers and modifiers fit on a one page quick glance sheet or are printed on the figure's data card.

Fluid play. A turn is divided into 2 actions per model. The order and what actions are conducted are fully in your control. Each setting will have one or two new actions specific to its genre, but the rest of the actions remain the same from game to game.

Strategy and Tactics. You are in control of not only the rolling of dice and moving of figures, but also general force creation and preparing for the surprises of combat against other players.

Data Cards. All information relevant to a model's game related mechanics easily fit on a standard poker card sized data card. As models are damaged, their fighting ability will degrade until they are removed from play.

Factions. All R.A.G.E. games will feature various colorful factions that you can choose to build your army from. Each faction has special additional rules, called doctrines, that are only available to that faction. This gives each faction a distinct feel, and makes each battle very different depending upon who is fighting.

Defensive Rolls. All R.A.G.E. games feature a defensive roll of some kind. Players no longer just wait for their opponents to complete their actions and watch as their forces are attacked. Players are involved when attacking as well as defending which keeps the game interesting and enjoyable.